Reshade Ray Tracing

Some key features of ReShade Ray Tracing include:

ReShade intercepts the graphics API’s Present call, reads the back buffer and depth buffer, and applies user-defined HLSL/GLSL shaders before final display. It supports per-pixel access to: reshade ray tracing

(often referred to as RTGI or Ray Traced Global Illumination) is a powerful post-processing technique that brings advanced lighting effects to games that do not natively support them. Unlike native hardware-accelerated ray tracing, which is built into a game's engine, ReShade ray tracing uses an injection tool to apply lighting and depth-based effects to the rendered image after it leaves the engine. How ReShade Ray Tracing Works Some key features of ReShade Ray Tracing include:

This paper aims to: