// smooth player follow mouse player.x += (mouseX - player.x) * 0.25; player.x = Math.min(Math.max(player.x, 20), width - 20);
// ---- ENEMIES update ---- for(let i=0; i<enemies.length; i++) const e = enemies[i]; e.y += e.speedY; e.x += e.speedX; // boundaries (bounce sides) if(e.x < 10) e.x = 10; if(e.x > width - 10) e.x = width - 10; game github.io
// game over overlay if(!gameRunning) ctx.globalAlpha = 0.85; ctx.fillStyle = '#01030f'; ctx.fillRect(0,0,width,height); ctx.globalAlpha = 1; ctx.fillStyle = '#ffae70'; ctx.font = 'bold 34px "Segoe UI", monospace'; ctx.textAlign = 'center'; ctx.fillText("๐ GAME OVER", width/2, height/2-30); ctx.font = '18px monospace'; ctx.fillStyle = '#cdd9ff'; ctx.fillText("click NEW GAME to play again", width/2, height/2+40); ctx.textAlign = 'left'; // smooth player follow mouse player
.info-panel flex: 1; background: #0e1628cc; border-radius: 1.5rem; padding: 1.2rem; backdrop-filter: blur(4px); border: 1px solid #283458; player.x = Math.min(Math.max(player.x
<div class="feature-footer"> <span>๐ฅ 100% client-side ยท no dependencies</span> <span>๐ hosted on github.io โ play anywhere</span> </div> </div>