[exclusive] — Opengl 2
void display() GL_DEPTH_BUFFER_BIT);
OpenGL 2 is a powerful API for rendering 2D and 3D graphics. This guide provided an overview of OpenGL 2, its features, and a step-by-step tutorial on getting started with OpenGL 2 programming. With this guide, you should be able to create your own OpenGL 2 applications and start exploring the world of computer graphics. opengl 2
// Make the window's context current glfwMakeContextCurrent(window); void display() GL_DEPTH_BUFFER_BIT); OpenGL 2 is a powerful
// Main loop while (!glfwWindowShouldClose(window)) glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); void display() GL_DEPTH_BUFFER_BIT)
I’ve been messing around with OpenGL 2.1 lately (I know, I know, it’s ancient), mostly for some retro demo coding and to understand the basics before moving to modern programmable pipelines.