Game Instructions - Electronic Naval Battle

Open source sidescan sonar data processing software for underwater surveying, imaging and scientific applications.

electronic naval battle game instructions

About

What is Open Sidescan

Open Sidescan is a powerful data processing software suite to easily view and manipulate sidescan sonar imagery files, investigate seabed features or underwater infrastructures, create underwater inventories, and much more. electronic naval battle game instructions

Free Software

Accessible sidescan sonar data processing tools to bring down barriers to marine knowledge. Note: If you have a specific brand or model (e

Community Driven

Built with input from the entire community in the spirit of improving the state of the Art. On a hit, you get an extra turn

Collaborative By Design

Designed with partnerships as a core principle and hosted on collaborative platforms.

Note: If you have a specific brand or model (e.g., Hasbro Electronic Battleship, 2010 version), the button layout may differ slightly, but the coordinate entry and "Hit/Miss" logic described above will remain the same.

: Play occurs on two 10x10 grids (ocean and target). Coordinates are identified by a letter and a number (e.g., A7) .

On a hit, you get an extra turn . Keep firing until you miss.

Each player receives five ships of varying lengths: Aircraft Carrier: 5 spaces Battleship: 4 spaces Destroyer: 3 spaces Submarine: 3 spaces Patrol Boat: 2 spaces.

Sink your opponent’s fleet of 5 ships before they sink yours. The electronic unit registers hits, misses, and confirms when a ship is sunk.

Before the first shot is fired, you must properly initialize the console and organize your fleet.

Screenshots

In-Application Screenshots

Shipwreck of the Scotsman

Abandoned aquaculture gear

KML map of abandoned gear

Boilers from the SS Germanicus

Bridge footing

Sunken rowboat

Price

Find the right solution for your needs

Community Edition

Free

Free, with community support on GitHub.

Entreprise Edition

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Customized software, custom ATR, commercial support, etc.

Game Instructions - Electronic Naval Battle

Note: If you have a specific brand or model (e.g., Hasbro Electronic Battleship, 2010 version), the button layout may differ slightly, but the coordinate entry and "Hit/Miss" logic described above will remain the same.

: Play occurs on two 10x10 grids (ocean and target). Coordinates are identified by a letter and a number (e.g., A7) .

On a hit, you get an extra turn . Keep firing until you miss.

Each player receives five ships of varying lengths: Aircraft Carrier: 5 spaces Battleship: 4 spaces Destroyer: 3 spaces Submarine: 3 spaces Patrol Boat: 2 spaces.

Sink your opponent’s fleet of 5 ships before they sink yours. The electronic unit registers hits, misses, and confirms when a ship is sunk.

Before the first shot is fired, you must properly initialize the console and organize your fleet.