Starcraft Preparing Game Data [top] Direct

1NVIDIA, 2Caltech, 3UT Austin, 4Stanford, 5ASU
*Equal contribution Equal advising
Corresponding authors: guanzhi@caltech.edu, dr.jimfan.ai@gmail.com

Abstract

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.

starcraft preparing game data
Voyager discovers new Minecraft items and skills continually by self-driven exploration, significantly outperforming the baselines.

Introduction

Building generally capable embodied agents that continuously explore, plan, and develop new skills in open-ended worlds is a grand challenge for the AI community. Classical approaches employ reinforcement learning (RL) and imitation learning that operate on primitive actions, which could be challenging for systematic exploration, interpretability, and generalization. Recent advances in large language model (LLM) based agents harness the world knowledge encapsulated in pre-trained LLMs to generate consistent action plans or executable policies. They are applied to embodied tasks like games and robotics, as well as NLP tasks without embodiment. However, these agents are not lifelong learners that can progressively acquire, update, accumulate, and transfer knowledge over extended time spans.

Let us consider Minecraft as an example. Unlike most other games studied in AI, Minecraft does not impose a predefined end goal or a fixed storyline but rather provides a unique playground with endless possibilities. An effective lifelong learning agent should have similar capabilities as human players: (1) propose suitable tasks based on its current skill level and world state, e.g., learn to harvest sand and cactus before iron if it finds itself in a desert rather than a forest; (2) refine skills based on environment feedback and commit mastered skills to memory for future reuse in similar situations (e.g. fighting zombies is similar to fighting spiders); (3) continually explore the world and seek out new tasks in a self-driven manner.

Starcraft Preparing Game Data [top] Direct

StarCraft, one of the most iconic and beloved real-time strategy games of all time, has been entertaining gamers for over two decades. With its engaging gameplay, rich storyline, and competitive multiplayer mode, it's no wonder that StarCraft remains a staple of the gaming community. Behind the scenes, however, lies a crucial aspect of game development that ensures a seamless and enjoyable experience for players: preparing game data.

🛡️ Defense priority:

| Category | Feature | How to get it | | :--- | :--- | :--- | | | Drone count @ 4:00, 6:00, 8:00 | BWChart build order tab | | Tech | Spire / Lair completion time | Timestamp from replay scrub | | Military | First attack wave supply & time | Visual scan + supply dip | | Macro | Worker production gap (idle time) | BWAPI / manually: (total mins gathered / ideal worker rate) | | Position | Creep spread % at 7 min | Estimate or use map overlay tool |

If the game hangs specifically on the loading bar, try resetting your settings file. Go to Documents\StarCraft II . Move the Variables.txt file to your desktop.

Most "Preparing Game Data" hangs are caused by corrupted temporary files. Deleting the Battle.net cache folder is the most common fix. and the Battle.net desktop app. Press Windows Key + R , type %ProgramData% , and hit Enter. Locate the Blizzard Entertainment folder. Delete the Battle.net and Blizzard Browser folders inside. Restart the app and attempt to launch the game. 📁 Step 2: Run the Repair Tool

StarCraft, one of the most iconic and beloved real-time strategy games of all time, has been entertaining gamers for over two decades. With its engaging gameplay, rich storyline, and competitive multiplayer mode, it's no wonder that StarCraft remains a staple of the gaming community. Behind the scenes, however, lies a crucial aspect of game development that ensures a seamless and enjoyable experience for players: preparing game data.

🛡️ Defense priority:

| Category | Feature | How to get it | | :--- | :--- | :--- | | | Drone count @ 4:00, 6:00, 8:00 | BWChart build order tab | | Tech | Spire / Lair completion time | Timestamp from replay scrub | | Military | First attack wave supply & time | Visual scan + supply dip | | Macro | Worker production gap (idle time) | BWAPI / manually: (total mins gathered / ideal worker rate) | | Position | Creep spread % at 7 min | Estimate or use map overlay tool |

If the game hangs specifically on the loading bar, try resetting your settings file. Go to Documents\StarCraft II . Move the Variables.txt file to your desktop.

Most "Preparing Game Data" hangs are caused by corrupted temporary files. Deleting the Battle.net cache folder is the most common fix. and the Battle.net desktop app. Press Windows Key + R , type %ProgramData% , and hit Enter. Locate the Blizzard Entertainment folder. Delete the Battle.net and Blizzard Browser folders inside. Restart the app and attempt to launch the game. 📁 Step 2: Run the Repair Tool

Conclusion

In this work, we introduce Voyager, the first LLM-powered embodied lifelong learning agent, which leverages GPT-4 to explore the world continuously, develop increasingly sophisticated skills, and make new discoveries consistently without human intervention. Voyager exhibits superior performance in discovering novel items, unlocking the Minecraft tech tree, traversing diverse terrains, and applying its learned skill library to unseen tasks in a newly instantiated world. Voyager serves as a starting point to develop powerful generalist agents without tuning the model parameters.

Media Coverage

"They Plugged GPT-4 Into Minecraft—and Unearthed New Potential for AI. The bot plays the video game by tapping the text generator to pick up new skills, suggesting that the tech behind ChatGPT could automate many workplace tasks." - Will Knight, WIRED

"The Voyager project shows, however, that by pairing GPT-4’s abilities with agent software that stores sequences that work and remembers what does not, developers can achieve stunning results." - John Koetsier, Forbes

"Voyager, the GTP-4 bot that plays Minecraft autonomously and better than anyone else" - Ruetir

"This AI used GPT-4 to become an expert Minecraft player" - Devin Coldewey, TechCrunch

Coverage Index: [Atmarkit] [Career Engine] [Crast.net] [Daily Top Feeds] [Entrepreneur en Espanol] [Finance Jxyuging] [Forbes] [Forbes Argentina] [Gaming Deputy] [Gearrice] [Haberik] [Head Topics] [InfoQ] [ITmedia News] [Mark Tech Post] [Medium] [MSN] [Note] [Noticias de Hoy] [Ruetir] [Stock HK] [Tech Tribune France] [TechCrunch] [TechBeezer] [Toutiao] [US Times Post] [VN Explorer] [WIRED] [Zaker]

Team

starcraft preparing game data Guanzhi Wang
starcraft preparing game data Yuqi Xie
starcraft preparing game data Yunfan Jiang*
starcraft preparing game data Ajay Mandlekar*

starcraft preparing game data Chaowei Xiao
starcraft preparing game data Yuke Zhu
starcraft preparing game data Linxi "Jim" Fan
starcraft preparing game data Anima Anandkumar

* Equal Contribution   † Equal Advising

BibTeX

@article{wang2023voyager,
  title   = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
  author  = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
  year    = {2023},
  journal = {arXiv preprint arXiv: Arxiv-2305.16291}
}