We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.
StarCraft, one of the most iconic and beloved real-time strategy games of all time, has been entertaining gamers for over two decades. With its engaging gameplay, rich storyline, and competitive multiplayer mode, it's no wonder that StarCraft remains a staple of the gaming community. Behind the scenes, however, lies a crucial aspect of game development that ensures a seamless and enjoyable experience for players: preparing game data.
🛡️ Defense priority:
| Category | Feature | How to get it | | :--- | :--- | :--- | | | Drone count @ 4:00, 6:00, 8:00 | BWChart build order tab | | Tech | Spire / Lair completion time | Timestamp from replay scrub | | Military | First attack wave supply & time | Visual scan + supply dip | | Macro | Worker production gap (idle time) | BWAPI / manually: (total mins gathered / ideal worker rate) | | Position | Creep spread % at 7 min | Estimate or use map overlay tool |
If the game hangs specifically on the loading bar, try resetting your settings file. Go to Documents\StarCraft II . Move the Variables.txt file to your desktop.
Most "Preparing Game Data" hangs are caused by corrupted temporary files. Deleting the Battle.net cache folder is the most common fix. and the Battle.net desktop app. Press Windows Key + R , type %ProgramData% , and hit Enter. Locate the Blizzard Entertainment folder. Delete the Battle.net and Blizzard Browser folders inside. Restart the app and attempt to launch the game. 📁 Step 2: Run the Repair Tool
StarCraft, one of the most iconic and beloved real-time strategy games of all time, has been entertaining gamers for over two decades. With its engaging gameplay, rich storyline, and competitive multiplayer mode, it's no wonder that StarCraft remains a staple of the gaming community. Behind the scenes, however, lies a crucial aspect of game development that ensures a seamless and enjoyable experience for players: preparing game data.
🛡️ Defense priority:
| Category | Feature | How to get it | | :--- | :--- | :--- | | | Drone count @ 4:00, 6:00, 8:00 | BWChart build order tab | | Tech | Spire / Lair completion time | Timestamp from replay scrub | | Military | First attack wave supply & time | Visual scan + supply dip | | Macro | Worker production gap (idle time) | BWAPI / manually: (total mins gathered / ideal worker rate) | | Position | Creep spread % at 7 min | Estimate or use map overlay tool |
If the game hangs specifically on the loading bar, try resetting your settings file. Go to Documents\StarCraft II . Move the Variables.txt file to your desktop.
Most "Preparing Game Data" hangs are caused by corrupted temporary files. Deleting the Battle.net cache folder is the most common fix. and the Battle.net desktop app. Press Windows Key + R , type %ProgramData% , and hit Enter. Locate the Blizzard Entertainment folder. Delete the Battle.net and Blizzard Browser folders inside. Restart the app and attempt to launch the game. 📁 Step 2: Run the Repair Tool
In this work, we introduce Voyager, the first LLM-powered embodied lifelong learning agent, which leverages GPT-4 to explore the world continuously, develop increasingly sophisticated skills, and make new discoveries consistently without human intervention. Voyager exhibits superior performance in discovering novel items, unlocking the Minecraft tech tree, traversing diverse terrains, and applying its learned skill library to unseen tasks in a newly instantiated world. Voyager serves as a starting point to develop powerful generalist agents without tuning the model parameters.
"They Plugged GPT-4 Into Minecraft—and Unearthed New Potential for AI. The bot plays the video game by tapping the text generator to pick up new skills, suggesting that the tech behind ChatGPT could automate many workplace tasks." - Will Knight, WIRED
"The Voyager project shows, however, that by pairing GPT-4’s abilities with agent software that stores sequences that work and remembers what does not, developers can achieve stunning results." - John Koetsier, Forbes
"Voyager, the GTP-4 bot that plays Minecraft autonomously and better than anyone else" - Ruetir
"This AI used GPT-4 to become an expert Minecraft player" - Devin Coldewey, TechCrunch
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@article{wang2023voyager,
title = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
author = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
year = {2023},
journal = {arXiv preprint arXiv: Arxiv-2305.16291}
}