Unity Devops Version Control • Proven

post_build:

"If we commit the Library folder," Elias explained, "we commit gigabytes of temporary cache files. It slows down the repository and causes errors. We ignore Temp , Library , Build , and Obj . We only track the source assets—the raw materials." unity devops version control

Normally, this would stop the show. But because they were using proper Unity practices (YAML merge drivers configured in .gitattributes ), Unity was smart enough to merge the Prefab changes. Elias manually resolved the remaining C# conflict, clicked "Resolve," and pushed. post_build: "If we commit the Library folder," Elias

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