Arkham Knight Save Editor _hot_

Here’s a structured feature design for an Arkham Knight save editor, covering functionality, UI, safety, and technical considerations.

Feature Name: Arkham Knight Save Editor 1. Core Purpose Allow players to modify their Batman: Arkham Knight save file (PC – Steam, Epic, GOG) to adjust game progress, unlockables, collectibles, character skins, skill points, and New Game+ status without replaying the entire game.

2. Key Capabilities (Organized by Tab) 2.1 General Stats

In-game currency (WayneTech Points) – set exact value Total playtime (hours) – adjust for NG+ requirements Difficulty – toggle between Easy / Normal / Hard / Knightmare New Game+ unlocked – enable/disable Completion percentage – auto-calc based on other edits arkham knight save editor

2.2 Story & Side Missions Checkbox-based completion for:

Main story chapters (1–12) Most Wanted missions (all 13 villains) Riddler trophies & breakable objects Militia watchtowers / mines / checkpoints Firefighter rescues Roadkill (APC destruction) Bomb rioters

Each toggle auto-updates “Completion %” and unlocks related character bios/trophies. Here’s a structured feature design for an Arkham

2.3 Collectibles / Riddler

Set Riddler trophies collected (0–243) Riddler breakable objects (0–40) Riddles solved (0–120) Riddler informants interrogated (toggle map markers) Unlock final Riddler boss fight & Catwoman rescue

2.4 Skills & Upgrades

All skills unlocked (toggle per category: Combat / Predator / Gadgets / Batmobile) Reset skill points – return to 0, let player respend Max gadget upgrades (e.g., Voice Synthesizer, Disruptor, REC, Freeze Blast)

2.5 Character & Vehicle Skins Unlock any DLC or challenge mode skin without completing requirements: