Table — Hockey Hijinks |work|

Establish a "no continuous spinning" rule before the first drop. It saves your wrists and protects the plastic gears.

The buzzer sounds.

The red light flashes. The obnoxious buzzer sounds like a dying robot seagull. table hockey hijinks

To help tailor more content about classic tabletop sports, let me know: Establish a "no continuous spinning" rule before the

Dave picks the red team. I pick the yellow team. This is mistake number one. In table hockey lore, Red always has the "hot" goalie. Yellow’s goalie has a five-hole you could drive a truck through. The red light flashes

There is no humiliation greater than the self-inflicted wound. You execute a flawless defensive stop with your defenseman. You attempt to clear the puck. Instead, you pull the rod too quickly, spinning your player 180 degrees. The puck slides gently, agonizingly, past your own goalie's plastic pads. 2. The Launch and Loot