Script Ragdoll Engine

if torso then -- Torso to Legs (Hips) if leftLeg then -- Create attachments for R6 if they don't exist if not torso:FindFirstChild("LeftHipAttachment") then local att = Instance.new("Attachment") att.Name = "LeftHipAttachment" att.Position = Vector3.new(-1, -1, 0) -- Approx R6 position att.Parent = torso end if not leftLeg:FindFirstChild("LeftHipAttachment") then local att = Instance.new("Attachment") att.Name = "LeftHipAttachment" att.CFrame = CFrame.new(0, 1, 0) att.Parent = leftLeg end createRagdollJoint(torso, leftLeg, "LeftHipAttachment", "Ball") end

local constraint if constraintType == "Ball" then constraint = Instance.new("BallSocketConstraint") elseif constraintType == "Hinge" then constraint = Instance.new("HingeConstraint") else constraint = Instance.new("BallSocketConstraint") end script ragdoll engine

: To prevent the character from instantly disappearing or standing back up, the script often sets Humanoid.BreakJointsOnDeath to false and changes the HumanoidState to Physics . Basic Code Implementation if torso then -- Torso to Legs (Hips)