3d Tuning Unblocked 911 =link=
const rim = new THREE.Mesh(rimGeo, rimMat); rim.rotation.z = Math.PI / 2; group.add(rim);
const extrudeSettings = steps: 1, depth: 1.6, bevelEnabled: true, bevelThickness: 0.05, bevelSize: 0.05, bevelSegments: 3 ; 3d tuning unblocked 911
.color-swatch aspect-ratio: 1; border-radius: 8px; cursor: pointer; transition: all 0.2s ease; border: 2px solid transparent; position: relative; const rim = new THREE
// Configuration data const carColors = [ name: 'Sunset Orange', hex: '#ff3d00' , name: 'Racing Red', hex: '#c41e3a' , name: 'Midnight Blue', hex: '#1a237e' , name: 'Forest Green', hex: '#1b5e20' , name: 'Electric Yellow', hex: '#ffd600' , name: 'Pure White', hex: '#fafafa' , name: 'Jet Black', hex: '#1a1a1a' , name: 'Gunmetal', hex: '#37474f' , name: 'Purple Haze', hex: '#4a148c' , name: 'Teal Rush', hex: '#00695c' , name: 'Gold Rush', hex: '#ff8f00' , name: 'Silver Stone', hex: '#9e9e9e' ]; const rim = new THREE.Mesh(rimGeo
.animate-in animation: fadeInUp 0.6s ease forwards;
const renderer = new THREE.WebGLRenderer( antialias: true ); renderer.setSize(window.innerWidth, window.innerHeight); renderer.shadowMap.enabled = true; document.body.appendChild(renderer.domElement);
.control-btn:hover background: rgba(255, 255, 255, 0.1); border-color: var(--accent);