If you still want to try it, you usually have to force the driver to identify itself. You can do this by setting an environment variable: INTEL_DEBUG=nocsc or MESA_VK_IGNORE_CONFORMANCE_IF_SURE=1
John realized that he would have to wait patiently for the fixes to land, or try to compile and install experimental drivers himself, which was not a straightforward task. He decided to follow the development closely and wait for a stable update to land. haswell vulkan support is incomplete linux
Unless you are a developer testing specific low-level code, sticking to OpenGL will provide a much smoother experience than fighting with Haswell’s incomplete Vulkan implementation. If you still want to try it, you
| Mesa version | ANV for Haswell status | |--------------|------------------------| | ≤ 20.0 | No Vulkan at all (or only software renderer) | | 20.1 – 21.2 | Vulkan 1.0, many crashes, disabled by default in many distros | | 21.3 – 22.2 | Stable enough for trivial demos (e.g., vkcube ), but games fail | | 23.0 – 23.3 | Improved robustness, but still no 1.1+, no DXVK tier 2 | | 24.0+ | Maintenance-only; no new features; regression risk high | Unless you are a developer testing specific low-level
Intel’s Linux driver team shifted their primary focus to Broadwell (5th Gen) and newer architectures years ago. Broadwell was the first Intel architecture to receive a near-complete, performant Vulkan implementation.
Haswell GPUs have several architectural deficiencies relative to Vulkan requirements: