Tinyfishinggithub ~upd~ Jun 2026

Due to its passive income (offline earnings) feature, checking in daily for a few minutes allows you to upgrade quickly. Finding Reliable GitHub Links

The game is entirely mouse-driven. Click to cast, and move the mouse left/right to navigate the hook through the fish. tinyfishinggithub

As the hook descends, it automatically catches fish on the way up. The deeper you go, the more valuable the fish. Due to its passive income (offline earnings) feature,

| Tool | Minimum Version | |------|-----------------| | Git | 2.30+ | | CMake | 3.22+ | | A C++ compiler (MSVC, clang, gcc) | C++17 compliant | | Python (optional, for asset pipeline) | 3.8+ | | Node.js (optional, for WebAssembly) | 16+ | As the hook descends, it automatically catches fish

| Attribute | Details | |-----------|---------| | | github.com/PixelPond/TinyFishing | | Primary language | C++ (core engine) + Lua (scripting) | | Supported platforms | Windows, macOS, Linux, Web (via WebAssembly), iOS & Android (via SDL2) | | License | MIT (permissive, commercial‑friendly) | | Stars / Forks | 4.8 k ★ / 720 🍴 (as of Apr 2026) | | Main maintainer | Alex “PixelPond” Martinez – indie dev & open‑source advocate | | Key dependencies | SDL2, Box2D, ImGui, stb_image, sol2 (Lua‑C++ binding) |

function pond:onCast() print("Cast! Hook depth:", self.hook.depth) end