Network.send("PlaceBlock", payload) // SignalRHub.cs (C#) public async Task PlaceBlock(BlockPayload payload) // Validate coordinates & cooldown if (!GameplayManager.IsValidPlacement(payload)) return;
: Players place three randomly generated block shapes onto an 8×8 grid.
ALTER TABLE PlayerStats ADD COLUMN explosions INTEGER DEFAULT 0;
Network.send("PlaceBlock", payload) // SignalRHub.cs (C#) public async Task PlaceBlock(BlockPayload payload) // Validate coordinates & cooldown if (!GameplayManager.IsValidPlacement(payload)) return;
: Players place three randomly generated block shapes onto an 8×8 grid.
ALTER TABLE PlayerStats ADD COLUMN explosions INTEGER DEFAULT 0;