Shimeji Template ⚡

While the program (the Java or JavaScript engine) dictates how the character moves, the template dictates what the character looks like. It is essentially a sprite sheet—a collection of individual images organized in a specific grid—that corresponds to specific actions.

<!-- CLIMB RIGHT --> <action name="climbRight" loop="true"> <image src="img/climb_right_0.png" duration="200"/> <image src="img/climb_right_1.png" duration="200"/> </action> shimeji template

</mascot>

Ensure you have the latest version of Java installed. Most Shimejis won't run without it. While the program (the Java or JavaScript engine)

| Filename | Description | |----------|-------------| | img/0.png | Idle frame 1 | | img/1.png | Idle frame 2 (blink/twitch) | | img/right/0.png | Walk right frame 1 | | img/right/1.png | Walk right frame 2 | | img/right/2.png | Walk right frame 3 | | img/left/0.png | Walk left frame 1 | | img/left/1.png | Walk left frame 2 | | img/left/2.png | Walk left frame 3 | | img/climb_right_0.png | Climbing right frame 1 | | img/climb_right_1.png | Climbing right frame 2 | | img/climb_left_0.png | Climbing left frame 1 | | img/climb_left_1.png | Climbing left frame 2 | | img/hang.png | Hanging from top edge | | img/fall.png | Falling pose | | img/drag.png | Being dragged by mouse | Most Shimejis won't run without it