Push your code to GitHub, and your game is live in seconds. This allows for rapid playtesting and iterative updates. The Tech Stack: Building Games on Vercel
I tried building a simple multiplayer Tic-Tac-Toe using Vercel Edge Functions for WebSockets. It was a nightmare. Vercel functions have execution limits (max 10 seconds for Hobby plan) and cold starts. You cannot run a persistent Node.js socket.io server here. For real-time, you need a separate service (like PlayFab, Colyseus on a VPS, or Supabase Realtime). vercel app game websites
If your game relies on saving player progress via a local JSON file or uploading custom sprites to the server? Forget it. Vercel's serverless environment is ephemeral. You must use external storage (Vercel Blob, S3, or a database). For a simple "high score" board, you need an external API. Push your code to GitHub, and your game is live in seconds