local redTemplate = workspace.Templates:FindFirstChild("RedSoldier") local blueTemplate = workspace.Templates:FindFirstChild("BlueSoldier") local redSpawn = workspace:WaitForChild("RedSpawn") local blueSpawn = workspace:WaitForChild("BlueSpawn")
-- Activate the AI Brain setupAI(newNPC, teamName) end end end ai war red vs blue script
: These are the "infected" AI units, characterized by their corruption and goal to destroy humans. They utilize massive Super-Units and mutated monstrosities in battle. local redTemplate = workspace
The pacing is relentless, though the middle section relies heavily on action descriptors (“explosions of code,” “swarms of micro-drones”) that may challenge low-budget production. -- Attack logic if distance <= ATTACK_RANGE then
-- Attack logic if distance <= ATTACK_RANGE then -- Simulate a tool swing local tool = npc:FindFirstChildWhichIsA("Tool") if tool then -- Most swords use "Activate" or require input -- We manually trigger the damage event if the tool script allows, -- but for basic AI, we will force the tool to activate: if tool:FindFirstChild("Handle") then -- Fire the tool's activate event if it exists tool:Activate() end end end end else -- Wander randomly if no target (Optional) local randomX = rootPart.Position.X + math.random(-10, 10) local randomZ = rootPart.Position.Z + math.random(-10, 10) humanoid:MoveTo(Vector3.new(randomX, rootPart.Position.Y, randomZ)) end end end) end
-- Limit max AI to 20 per team if count < 20 then local newNPC = template:Clone() newNPC.Parent = workspace.AI_Folder newNPC:SetPrimaryPartCFrame(spawnPart.CFrame + Vector3.new(math.random(-5,5), 5, math.random(-5,5)))
For fans of the Red vs. Blue web series by Rooster Teeth, the "AI War" refers to the deep Project Freelancer lore , where AI fragments named after the Greek alphabet (Alpha, Epsilon, Sigma) are central characters. AI War- Red vs. Blue - All Boss Themes