Similar to Google Sites, developers host game files on GitHub, providing a clean, ad-free way to play.
// update wave spawning logic function updateWaveSpawning() if(!waveInProgress) return; if(lives <= 0) return; if(bloonsToSpawn <= 0 && bloons.length === 0 && projectiles.filter(p=>!p.hit).length===0) // wave cleared waveInProgress = false; const waveBonus = 100 + wave * 15; addCash(waveBonus); totalPopped += 15; // bonus for wave clear wave++; updateUI(); document.getElementById('waveStatus').innerHTML = `🏆 WAVE $wave-1 CLEARED! Next wave in 2s 🏆`; // auto start next wave after 2 seconds (60 frames) setTimeout(() => if(lives > 0 && !waveInProgress && bloons.length === 0) startWave(); unblocked bloons
// draw towers (monkey faces!) for(let t of towers) ctx.beginPath(); ctx.arc(t.x, t.y, 18, 0, Math.PI*2); ctx.fillStyle = "#c99e6f"; ctx.fill(); ctx.beginPath(); ctx.arc(t.x-6, t.y-4, 4, 0, Math.PI*2); ctx.arc(t.x+6, t.y-4, 4, 0, Math.PI*2); ctx.fillStyle = "#2f221b"; ctx.fill(); ctx.fillStyle = "white"; ctx.beginPath(); ctx.arc(t.x-7, t.y-6, 1.5, 0, Math.PI*2); ctx.arc(t.x+5, t.y-6, 1.5, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "#a55828"; ctx.beginPath(); ctx.ellipse(t.x, t.y+4, 6, 4, 0, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "#654321"; ctx.font = "bold 20px monospace"; ctx.fillText("🐒", t.x-11, t.y+8); // range indicator (semi) ctx.beginPath(); ctx.arc(t.x, t.y, TOWER_RANGE, 0, Math.PI*2); ctx.globalAlpha = 0.1; ctx.fillStyle = "#fcdb6a"; ctx.fill(); ctx.globalAlpha = 1; Similar to Google Sites, developers host game files