Geezer Hero Rpg
We have a million games about the joy of discovery. We need a game about the dignity of endurance. We need a game that tells us that even when the sword is rusty, the knees are shot, and the glory days are gone, the hero is still in there somewhere—usually asleep by 9:00 PM, but ready to wake up if the need arises.
The young heroes were supposed to retrieve the Stiff Elixir of Unending Morning from the Caverns of Flaccid Despair. They all died of hubris (and poison darts). The king offers your crew a pension increase and a lifetime supply of fiber supplements. geezer hero rpg
“The world needs saving. Unfortunately, all the young adventurers are dead, missing, or ‘finding themselves’ in a crystal commune. You’ve got a bad back, a reliable flask, and sixty years of bad decisions. Time to saddle up.” We have a million games about the joy of discovery