The is the primary workspace for creating custom content. It features a 3D scene area, a toolbar for manipulating models, and a timeline for managing animation frames.
: You can manually adjust body parts using sliders or manipulators. Professional creators often recommend never leaving body parts static during sex poses to maintain realism. the klub 17 poses
: Poses can be dropped onto a timeline in the Sequencer to build complex scenes. The is the primary workspace for creating custom content
: The game includes a built-in inertia system for body parts like breasts and stomachs. When a model moves or a pose is active, these parts should "wiggle" naturally unless the Inertia toggle is disabled in the options or pose editor. When a model moves or a pose is
: Unlike some other simulators that apply poses to individual models, TK17 poses can "snap" two or more models into a shared interaction (e.g., a missionary pose). The game supports up to four models in a scene, and poses identify them by their assigned slot number. Control and Positioning :
: A common challenge is that poses made for one model may not look right on another due to height or body slider differences. Many standard poses are designed for characters of identical height.