head hitbox script

Flared Shift Dress

1 X

# Bottom face glColor3f(1.0, 1.0, 0.0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f( 0.5, -0.5, -0.5) glVertex3f( 0.5, -0.5, 0.5) glVertex3f(-0.5, -0.5, 0.5)

if hitHumanoid then local isHeadHit = isHead(hitPart) local damage = isHeadHit and DAMAGE_HEADSHOT or DAMAGE_NORMAL

# Right face glColor3f(1.0, 0.0, 1.0) glVertex3f( 0.5, -0.5, -0.5) glVertex3f( 0.5, 0.5, -0.5) glVertex3f( 0.5, 0.5, 0.5) glVertex3f( 0.5, -0.5, 0.5)

Just tell me your exact game engine and use case.

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end

BACK TO TOP