# Bottom face glColor3f(1.0, 1.0, 0.0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f( 0.5, -0.5, -0.5) glVertex3f( 0.5, -0.5, 0.5) glVertex3f(-0.5, -0.5, 0.5)
if hitHumanoid then local isHeadHit = isHead(hitPart) local damage = isHeadHit and DAMAGE_HEADSHOT or DAMAGE_NORMAL
# Right face glColor3f(1.0, 0.0, 1.0) glVertex3f( 0.5, -0.5, -0.5) glVertex3f( 0.5, 0.5, -0.5) glVertex3f( 0.5, 0.5, 0.5) glVertex3f( 0.5, -0.5, 0.5)
Just tell me your exact game engine and use case.
-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end
Head Hitbox Script ((better)) -
# Bottom face glColor3f(1.0, 1.0, 0.0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f( 0.5, -0.5, -0.5) glVertex3f( 0.5, -0.5, 0.5) glVertex3f(-0.5, -0.5, 0.5)
if hitHumanoid then local isHeadHit = isHead(hitPart) local damage = isHeadHit and DAMAGE_HEADSHOT or DAMAGE_NORMAL head hitbox script
# Right face glColor3f(1.0, 0.0, 1.0) glVertex3f( 0.5, -0.5, -0.5) glVertex3f( 0.5, 0.5, -0.5) glVertex3f( 0.5, 0.5, 0.5) glVertex3f( 0.5, -0.5, 0.5) # Bottom face glColor3f(1
Just tell me your exact game engine and use case. # Bottom face glColor3f(1.0
-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end