Dex Explorer Script !link! -

swaps = [] for event in swap_filter.get_all_entries(): swaps.append( "block": event["blockNumber"], "sender": event["args"]["sender"], "amount0_in": event["args"]["amount0In"] / 1e18, "amount1_in": event["args"]["amount1In"] / 1e18, "amount0_out": event["args"]["amount0Out"] / 1e18, "amount1_out": event["args"]["amount1Out"] / 1e18, "to": event["args"]["to"] )

To understand the significance of the Dex Explorer script, one must first understand the structure of Roblox itself. Every game in Roblox is built on a hierarchy of objects—a "tree" of assets that includes everything from the 3D "Workspace" where avatars interact, to the "Lighting" service that controls the atmosphere, and the "ReplicatedStorage" where game data is often housed. In the official Roblox Studio, developers navigate this hierarchy to build their games. However, once a game is published, this hierarchy is hidden from the average player. dex explorer script

Here’s a function that fetches the last 100 blocks and extracts every swap event from a specific DEX router: swaps = [] for event in swap_filter

w3 = Web3(Web3.HTTPProvider("YOUR_RPC_URL")) UNISWAP_V2_PAIR = "0xB4e16d0168e52d35CaCD2c6185b44281Ec28C9Dc" # USDC/WETH However, once a game is published, this hierarchy

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