Homeworld Kellyville Map
| Phase | Build Order | Reason | |-------|--------------|--------| | | 1 × Mothership → 1 × Scout → 1 × Construction Ship → 1 × Battleship (early “Frigate”) | Hiigaran Scouts have high speed and good sensor range; early Frigate provides a sturdy anti‑fighter platform. | | Mineral Rush | CS → Scout → Frigate → Hiigaran‑Core | Use the Frigate to protect the CS while you claim the first central asteroid. | | Mid‑Game | Add Carrier → Scout ×2 → Frigate ×2 | Carriers give you air superiority (fighter production) which is crucial when fighting in the open belt. | | Key Positions | - Belt‑Gate : a Frigate + Scout pair can hold the line against Marauders or Slings. - Nebula‑Edge : a Carrier with a few Fighters can “poke” through the nebula’s sensor blind spot, forcing the enemy to reveal themselves. | Hiigaran fighters are very effective at swarming enemy mining ships; a carrier can dominate the central belt if left unchecked. |
Known as the heart of the "New HomeWorld" (HomeWorld IV), this area features a high density of modern designs. homeworld kellyville map
For users seeking the current "HomeWorld experience" with up-to-date site maps and active builder offices, the following nearby locations are recommended: HomeWorld Box Hill | Phase | Build Order | Reason |
Would you like a suggested route or a list of builder codes commonly found on the map? | | Key Positions | - Belt‑Gate :