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Drive Cars Down A Hill Script !!link!! Site

-- 3. USEFUL FEATURE: AUTO-FLIP (The "Stuck" Fix) -- Check if the car is upside down local upVector = carRoot.CFrame.UpVector local dotProduct = upVector:Dot(Vector3.new(0, 1, 0)) -- Compare car's "up" to world "up"

-- If dot product is low (e.g., -0.5 to 0.5), the car is sideways or upside down local isFlipped = dotProduct < math.cos(math.rad(FLIP_ANGLE_THRESHOLD)) local isStopped = carRoot.AssemblyLinearVelocity.Magnitude < 5 drive cars down a hill script

-- 2. USEFUL FEATURE: GRAVITY ASSIST (Downhill Momentum) -- If the car is on a hill (tilted forward or back), give it a little push if driver then local _, y, _ = carRoot.CFrame:ToEulerAnglesYXZ() -0.5 to 0.5)

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