| Cooldown | Effect | |----------|--------| | >50s | One ultimate per major wave/boss phase | | | Fits perfectly into 45–48s battle rotations → 2 ultimates per fight (e.g., first at 5s, second at 51.3s) | | <45s | Overcap – wasted stats unless battle lasts >90s |
At a 46.3s cooldown, you can effectively use the ability twice in many of the longer late-game rounds. navarch of the seas ability cooldown 46.3
While the Navarch is a Paragon and immune to most traditional buffs (like Alchemist or Overclock), it still benefits from certain "aura" buffs provided by other towers like the or Primary Expertise if they were present during the upgrade phase or through specific global interactions. 🌊 Why 46.3 Seconds Matters | Cooldown | Effect | |----------|--------| | >50s
The most critical buff for any water-based tower. A 5-0-0 Energizer in range (or globally, depending on the map) reduces the cooldown of water monkey abilities by . Calculation: 57s (with MK) * 0.80 = ~45.6s to 46.4s . 3. Primary Expertise / Village Buffs A 5-0-0 Energizer in range (or globally, depending
If you are seeing a on your Navarch, you are likely looking at a specific optimization setup involving buffs and MK (Monkey Knowledge). ⚓ The Navarch's Core Ability: Navarch Power The Navarch of the Seas has two primary active components: Passive Hook-ins: Automatically pulls in MOABs and BFBs.