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While Age of Empires focused on classical antiquity to the early modern period, Empire Earth (2001, Stainless Steel Studios) dared to ask: What if a single RTS spanned the entire history of human conflict? The result was a game that starts with a club-wielding caveman and can end with a giant stomping mecha (the "Nano Age").
Empire Earth base game is mostly symmetrical. The Art of Conquest expansion added asymmetric civilizations:
The single-player experience was divided into four massive campaigns, each representing a different flavor of history:
The year was 2001. While the real-time strategy (RTS) genre was already dominated by titans like Age of Empires and StarCraft , a newcomer arrived with an ambition so vast it aimed to cover the entirety of human existence. That game was .
While Age of Empires focused on classical antiquity to the early modern period, Empire Earth (2001, Stainless Steel Studios) dared to ask: What if a single RTS spanned the entire history of human conflict? The result was a game that starts with a club-wielding caveman and can end with a giant stomping mecha (the "Nano Age").
Empire Earth base game is mostly symmetrical. The Art of Conquest expansion added asymmetric civilizations: empire earth
The single-player experience was divided into four massive campaigns, each representing a different flavor of history: While Age of Empires focused on classical antiquity
The year was 2001. While the real-time strategy (RTS) genre was already dominated by titans like Age of Empires and StarCraft , a newcomer arrived with an ambition so vast it aimed to cover the entirety of human existence. That game was . Empire Earth (2001