private void FixedUpdate()
// Optional: Rotate player to stand on the new "floor" // This requires complex Quaternion.LookRotation logic based on gravityDirection gravity files remake code
private void Awake()
Local areas that temporarily modify gravity direction & strength. private void FixedUpdate() // Optional: Rotate player to
Create a Particle System that emits particles falling in the direction of activeFile.gravityDirection . This helps the player perceive gravity before they jump. gravity files remake code