Cocos2d Sprite Sheet Jun 2026
// C++ (Cocos2d-x) Vector<SpriteFrame*> animFrames; animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_01.png")); animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_02.png")); animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("walk_03.png"));