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The right column determines the actual color using hexadecimal values (like FFFFFF for white).

: Modern iterations (v2.0+) have significantly improved visual fidelity by supporting both base and shadow colors for each part. This prevents characters from looking like flat, single-colored "blobs" and ensures they maintain depth within the game world.

If you meant a of “color code generator” (e.g., for custom textures, object color palettes, or Lua scripting in SM64 PC ports), let me know and I’ll refine the report.

: Codes are easily pasted into emulators like Project 64 as simple cheat codes.