We handle this using a ModuleScript or a main Script in ServerScriptService . Here is a simplified logic flow:
-- Security Check: Are they actually the Murderer? if player:GetAttribute("CurrentRole") ~= "Murderer" then player:Kick("Exploiting: Attempted to use Murderer weapon.") return end murderers vs sheriffs 2 script
-- Tool local tool = script.Parent
-- Visual Effects (Tell all clients to render the bullet tracer) for _, v in pairs(game.Players:GetPlayers()) do Tool.VisualRemote:FireClient(v, origin, result and result.Position or (origin + direction)) end We handle this using a ModuleScript or a
: Roblox uses Lua for scripting. Familiarize yourself with the basics of Lua programming. murderers vs sheriffs 2 script