The Witch And Her Two Disciples Today

The witch has magically bound her two disciples to herself—and to each other—through a unique, three-way sympathetic link called the Tether . This Tether is the source of their power, but also their greatest vulnerability. The feature revolves around managing the Resonance between the three characters.

The Tether manifests as three distinct emotional/magical resources, represented by a shared pool of dice, tokens, or a triangular slider on a UI. the witch and her two disciples

Her choices force the disciples to find their true paths. The witch has magically bound her two disciples

His reckless actions trigger a collapse, trapping them both. She spends hours listening to the rhythm of the forest

She spends hours listening to the rhythm of the forest.

After Glenn is injured in an accident, Kyle must go on a quest with Mireille to find ingredients for a healing medicine. 2. "Disciple of the Witch" (Tabletop Gaming/Miniatures)