Temple Run Github !exclusive!
Instantiating and destroying 3D objects continuously causes severe memory fragmentation and triggers garbage collection stalls. High-quality GitHub projects implement strict object pooling. When a track piece disappears behind the player, it is not destroyed; it is deactivated and moved to an inactive queue, ready to be recycled at the front of the track. State Machines for Character Control
// ----- OBSTACLES ----- let obstacles = []; let obstacleTimer = 0; const OBSTACLE_BASE_INTERVAL = 70; // frames const OBSTACLE_WIDTH = 40; const OBSTACLE_HEIGHT = 48; temple run github
// Calculate new rotation Quaternion targetRotation = other.transform.rotation * Quaternion.Euler(0, 90, 0); it is not destroyed
.controls span background: #0f0f0fcc; padding: 5px 12px; border-radius: 40px; color: #ffd966; let obstacleTimer = 0