Activity 4.3.1: Terminus - Part 2 ((top)) Direct

The game follows a story where a has kidnapped a farmer’s child. To rescue the child, students must:

steps = 0 max_steps = len(grid) * len(grid[0]) * 2 # prevent infinite loops activity 4.3.1: terminus - part 2

Below is a complete post regarding this activity, including an overview, the programming concepts utilized, and a sample solution guide. The game follows a story where a has